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 hierarchical reinforcement


AVLEN: Audio-Visual-LanguageEmbodied Navigationin3DEnvironments

Neural Information Processing Systems

Similartoaudio-visual navigationtasks,thegoalofourembodied agentistolocalize anaudioeventvia navigating the 3D visual world; however, the agent may also seek help from a human (oracle), where the assistance is provided in free-form natural language.


Multi-Timescale Hierarchical Reinforcement Learning for Unified Behavior and Control of Autonomous Driving

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) is increasingly used in autonomous driving (AD) and shows clear advantages. However, most RL-based AD methods overlook policy structure design. An RL policy that only outputs short-timescale vehicle control commands results in fluctuating driving behavior due to fluctuations in network outputs, while one that only outputs long-timescale driving goals cannot achieve unified optimality of driving behavior and control. Therefore, we propose a multi-timescale hierarchical reinforcement learning approach. Our approach adopts a hierarchical policy structure, where high- and low-level RL policies are unified-trained to produce long-timescale motion guidance and short-timescale control commands, respectively. Therein, motion guidance is explicitly represented by hybrid actions to capture multimodal driving behaviors on structured road and support incremental low-level extend-state updates. Additionally, a hierarchical safety mechanism is designed to ensure multi-timescale safety. Evaluation in simulator-based and HighD dataset-based highway multi-lane scenarios demonstrates that our approach significantly improves AD performance, effectively increasing driving efficiency, action consistency and safety.


Explainable Session-based Recommendation via Path Reasoning

arXiv.org Artificial Intelligence

This paper explores providing explainability for session-based recommendation (SR) by path reasoning. Current SR models emphasize accuracy but lack explainability, while traditional path reasoning prioritizes knowledge graph exploration, ignoring sequential patterns present in the session history. Therefore, we propose a generalized hierarchical reinforcement learning framework for SR, which improves the explainability of existing SR models via Path Reasoning, namely PR4SR. Considering the different importance of items to the session, we design the session-level agent to select the items in the session as the starting point for path reasoning and the path-level agent to perform path reasoning. In particular, we design a multi-target reward mechanism to adapt to the skip behaviors of sequential patterns in SR, and introduce path midpoint reward to enhance the exploration efficiency in knowledge graphs. To improve the completeness of the knowledge graph and to diversify the paths of explanation, we incorporate extracted feature information from images into the knowledge graph. We instantiate PR4SR in five state-of-the-art SR models (i.e., GRU4REC, NARM, GCSAN, SR-GNN, SASRec) and compare it with other explainable SR frameworks, to demonstrate the effectiveness of PR4SR for recommendation and explanation tasks through extensive experiments with these approaches on four datasets.


Emergency Computing: An Adaptive Collaborative Inference Method Based on Hierarchical Reinforcement Learning

arXiv.org Artificial Intelligence

In achieving effective emergency response, the timely acquisition of environmental information, seamless command data transmission, and prompt decision-making are crucial. This necessitates the establishment of a resilient emergency communication dedicated network, capable of providing communication and sensing services even in the absence of basic infrastructure. In this paper, we propose an Emergency Network with Sensing, Communication, Computation, Caching, and Intelligence (E-SC3I). The framework incorporates mechanisms for emergency computing, caching, integrated communication and sensing, and intelligence empowerment. E-SC3I ensures rapid access to a large user base, reliable data transmission over unstable links, and dynamic network deployment in a changing environment. However, these advantages come at the cost of significant computation overhead. Therefore, we specifically concentrate on emergency computing and propose an adaptive collaborative inference method (ACIM) based on hierarchical reinforcement learning. Experimental results demonstrate our method's ability to achieve rapid inference of AI models with constrained computational and communication resources.


Theoretical remarks on feudal hierarchies and reinforcement learning

AIHub

Reinforcement learning is a paradigm through which an agent interacts with its environment by trying out different actions at different states and observing the outcome. Each of these interactions can change the state of the environment, and can also provide rewards to the agent. The goal of the agent is to learn the value of performing each action on each state. By value, we mean the biggest amount of rewards that is possible for the agent to obtain after performing that action in that state. If the agent achieves this goal, it can then act optimally on its environment by choosing, at every state, the action that has the biggest value.


Forecaster: Towards Temporally Abstract Tree-Search Planning from Pixels

arXiv.org Artificial Intelligence

The ability to plan at many different levels of abstraction enables agents to envision the long-term repercussions of their decisions and thus enables sample-efficient learning. This becomes particularly beneficial in complex environments from high-dimensional state space such as pixels, where the goal is distant and the reward sparse. We introduce Forecaster, a deep hierarchical reinforcement learning approach which plans over high-level goals leveraging a temporally abstract world model. Forecaster learns an abstract model of its environment by modelling the transitions dynamics at an abstract level and training a world model on such transition. It then uses this world model to choose optimal high-level goals through a tree-search planning procedure. It additionally trains a low-level policy that learns to reach those goals. Our method not only captures building world models with longer horizons, but also, planning with such models in downstream tasks. We empirically demonstrate Forecaster's potential in both single-task learning and generalization to new tasks in the AntMaze domain.


Hierarchical reinforcement learning with natural language subgoals

arXiv.org Artificial Intelligence

Hierarchical reinforcement learning has been a compelling approach for achieving goal directed behavior over long sequences of actions. However, it has been challenging to implement in realistic or open-ended environments. A main challenge has been to find the right space of sub-goals over which to instantiate a hierarchy. We present a novel approach where we use data from humans solving these tasks to softly supervise the goal space for a set of long range tasks in a 3D embodied environment. In particular, we use unconstrained natural language to parameterize this space. This has two advantages: first, it is easy to generate this data from naive human participants; second, it is flexible enough to represent a vast range of sub-goals in human-relevant tasks. Our approach outperforms agents that clone expert behavior on these tasks, as well as HRL from scratch without this supervised sub-goal space. Our work presents a novel approach to combining human expert supervision with the benefits and flexibility of reinforcement learning.


Self-optimizing Feature Generation via Categorical Hashing Representation and Hierarchical Reinforcement Crossing

arXiv.org Artificial Intelligence

Feature generation aims to generate new and meaningful features to create a discriminative representation space.A generated feature is meaningful when the generated feature is from a feature pair with inherent feature interaction. In the real world, experienced data scientists can identify potentially useful feature-feature interactions, and generate meaningful dimensions from an exponentially large search space, in an optimal crossing form over an optimal generation path. But, machines have limited human-like abilities.We generalize such learning tasks as self-optimizing feature generation. Self-optimizing feature generation imposes several under-addressed challenges on existing systems: meaningful, robust, and efficient generation. To tackle these challenges, we propose a principled and generic representation-crossing framework to solve self-optimizing feature generation.To achieve hashing representation, we propose a three-step approach: feature discretization, feature hashing, and descriptive summarization. To achieve reinforcement crossing, we develop a hierarchical reinforcement feature crossing approach.We present extensive experimental results to demonstrate the effectiveness and efficiency of the proposed method. The code is available at https://github.com/yingwangyang/HRC_feature_cross.git.


Landmark Guided Active Exploration with Stable Low-level Policy Learning

arXiv.org Artificial Intelligence

Goal-conditioned hierarchical reinforcement learning (GCHRL) decomposes long-horizon tasks into sub-tasks through a hierarchical framework and it has demonstrated promising results across a variety of domains. However, the high-level policy's action space is often excessively large, presenting a significant challenge to effective exploration and resulting in potentially inefficient training. Moreover, the dynamic variability of the low-level policy introduces non-stationarity to the high-level state transition function, significantly impeding the learning of the high-level policy. In this paper, we design a measure of prospect for subgoals by planning in the goal space based on the goal-conditioned value function. Building upon the measure of prospect, we propose a landmark-guided exploration strategy by integrating the measures of prospect and novelty which aims to guide the agent to explore efficiently and improve sample efficiency. To address the non-stationarity arising from the dynamic changes of the low-level policy, we apply a state-specific regularization to the learning of low-level policy, which facilitates stable learning of the hierarchical policy. The experimental results demonstrate that our proposed exploration strategy significantly outperforms the baseline methods across multiple tasks.


Learning Bifunctional Push-grasping Synergistic Strategy for Goal-agnostic and Goal-oriented Tasks

arXiv.org Artificial Intelligence

Both goal-agnostic and goal-oriented tasks have practical value for robotic grasping: goal-agnostic tasks target all objects in the workspace, while goal-oriented tasks aim at grasping pre-assigned goal objects. However, most current grasping methods are only better at coping with one task. In this work, we propose a bifunctional push-grasping synergistic strategy for goal-agnostic and goal-oriented grasping tasks. Our method integrates pushing along with grasping to pick up all objects or pre-assigned goal objects with high action efficiency depending on the task requirement. We introduce a bifunctional network, which takes in visual observations and outputs dense pixel-wise maps of Q values for pushing and grasping primitive actions, to increase the available samples in the action space. Then we propose a hierarchical reinforcement learning framework to coordinate the two tasks by considering the goal-agnostic task as a combination of multiple goal-oriented tasks. To reduce the training difficulty of the hierarchical framework, we design a two-stage training method to train the two types of tasks separately. We perform pre-training of the model in simulation, and then transfer the learned model to the real world without any additional real-world fine-tuning. Experimental results show that the proposed approach outperforms existing methods in task completion rate and grasp success rate with less motion number. Supplementary material is available at https: //github.com/DafaRen/Learning_Bifunctional_Push-grasping_Synergistic_Strategy_for_Goal-agnostic_and_Goal-oriented_Tasks